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Tirivahni

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​The Tirivahni people hail from a world called Ul-Zaorith.  They are a unique race of shapeshifters and are the descendants of a celestial spirit race (also known as lesser deities). These celestial spirits immigrated to the Earth Realm during a Gods War from ancient times in search of a stable home, requiring them to take on a corporeal form. No longer gods, the Tirivahni showcase their link to their past by taking on the form of a sacred animal from the Iseapo pantheon once they come of age.

The country of Tirivahn was occupied for hundreds of years, during which time their infrastructure, culture, and society was completely dismantled. In modern days, many Tirivahni come from a slave lineage. 

What do the Tirivahni look like?

​The Tirivahni do have a set colour spectrum for their skin, hair, and eyes. They also tend to be a rather sleek race. Those who are heavier set are not so pudgy as they are stockier in build.

The Tirivahni are very pale skinned ranging from milk white to lightly tanned, and some even have honey coloured freckles (which come in 5 distinct patterns; beauty mark; smattering; dusting; flank; crown). Tirivahni hair colours fall on the purple and blue spectrum, ranging from near-white hues to nigh black. However, Tirivahni hair colours cannot fall into the blue-green or purple-red spectrums. Their eye colour can be any shade of orange (not too pink or too red) or green (not too yellow or too blue). Also, did we mention that heterochromia as well as piebald or ombre coloured hair are naturally occurring in Tirivahni? Although piebaldism and ombre hair are a bit more rare. 

Those sexed as female tend to be taller, and have broader shoulders than those sexed male of their race. The females also have narrower hips and more defined muscles, as well as the added advantage of being better at growing facial hair. Men typically are more hourglass in shape and have fuller hips. While men can also grow facial hair they are more prone to growing it unevenly.

What is a beast form?

​To fully understand why the shift to a beast form exists for the Tirivahni and not the other races of Ul-Zaorith, we must first understand that the Tirivahni are the descendants of a celestial spirit race (also known as lesser deities). These celestial spirits immigrated to the Earth Realm during a Gods War from ancient times in search of a stable home, requiring them to take on a corporeal form. 

As evidence of this important piece of their history, the Tirivahni can take on the form of a sacred animal from the Iseapo pantheon.  There comes a critical time in every young Tirivahni’s life when a God or Goddess selects and welcomes an individual Tirivahni into their house. This spiritual shift occurs when a Tirivahni reaches twelve to eighteen years of age.

The first time changing into a Tirivahni’s beast form can be a scary or thrilling experience, depending on the Elemental Prime. 

In Ul-Zaorith there are many different ways of recognizing the Elements, but all races agree that the matter in life is composed of these Elements. The most accurate of these beliefs is the Tirivahni Life Spark.

The Tirivahni believe that every person, creature, plant or item is composed of the Nine Elements. The more complex an object becomes, the more of the Elements are involved in its composition, leading to higher and higher life forms, until you add in the final Element, Planet, to create sentience.

The Nine Elements are, in order from basest to most celestial:
Earth, Water, Fire, Air, Dark, Light, Sun, Moons, Planet.

What beasts can a Tirivahni turn into?

There are five Tece Iseapo and 28 Tenye Iseapo. It’s important to note that being a Child of one of the Tece is incredibly unlikely and very rare. There are only ever 50-100 alive at any given time out of a population of roughly 30 million people. 

The sacred beasts to each of the Tece include:

• Griffon, sacred to Iaea. 
• Unicorn, sacred to Iea.
• Capricorn, sacred to Itu.
• Giant Sea Turtle, sacred to Unu.
• Dragon, sacred to Fao.

Please note that Tirivahni who are children of Tece are extremely rare and are watched closely by their society, and therefore will not be included in Tirivahni conjures.

The sacred beasts to each of the Tenye include:
​• Serpent, sacred to Bis.
• Lion, sacred to Icao.
• Gazelle, sacred to Iom.
• Monkey, sacred to Icc.
• Dog, sacred to Imo.
• Tiger, sacred to Iso.
• Falcon, sacred to Ilo.
• Butterfly, sacred to Iho.
• Fish, sacred to Upu.
• Crab, sacred to Osce.
• Cow, sacred to Nam.
• Pig, sacred to Pica.
• Shark, sacred to Iadb.
​​• Rooster, sacred to Ebrd.
• Rhino, sacred to Ibrd.
• Spider, sacred to Wipo.
• Bear, sacred to Ioc.
• Scorpion, sacred to Asadb.
• Ram, sacred to Unor.
• Stag, sacred to Cern.
• Lamb, sacred to Ce.
• Peacock, sacred to Oas.
• Rabbit, sacred to Ida (note: if a Tirivahni is heterosexual, they will always be an Ida)
• Eagle, sacred to Apec (note: if a Tirivahni is homosexual, they will always be an Apec)
• Horse, sacred to Asean.
• Mouse, sacred to Imf.
• Panther, sacred to Nea.
• Wolf, sacred to Eknar.
You can read up in detail about the different beast forms here.

Note that the images you see are the Deities’ colours and those of the wild beasts that exist within the world of Ul-Zaorith. Your Tirivahni, when shifted, would have colours based on their hair, eyes, and skin colour. So, for example, if your Tirivahni is a Child of Iso with ice blue hair, amber coloured eyes, and pale milky skin, their tiger form would be a base coat of ice blue fur, milky white stripes, and amber coloured eyes.

​What does it mean to have each of the Elemental Primes? What can I expect from someone with that Prime in general?

Keep in mind that Elemental Primes and beast archetypes -- just like in human astrology -- are a generalization and are not how people of these elements and beasts types always act. There are always variances. If someone doesn’t fully align with their Elemental Prime or beast, they often have at least one or two traits that are very extreme that push them into that archetype.

Here is what you can expect from each of the Elemental Primes:

The Planet Realm is expressed in the soul itself, and members of this sign are meant for great things. Even if these people don’t choose leadership for themselves, they cannot help but collect a following wherever they go. They are good at making decisions for groups of people, balancing what needs to be done with what everyone wants out of the situation. They understand that sometimes what is best for everyone is completely removed from what they themselves want. Because of this, Planet people are often deliberating whether or not their choices have been for the best. Because of their often idolized status, many Planet people become jaded and lose perspective in time, becoming demanding of those around them and alienating themselves by refusing to compromise, being unable to trust those around them. In the end, they are the Leaders: wise and well-rounded, and have the skills to back up their reputations.


The Sun Realm is expressed in the spirit and drive. The Sun people are bold in all aspects of their life. They live loudly and true to themselves, often inspiring others and setting trends. But the number one customer for Sun people is themselves, and everyone in their lives must come to terms with the fact that the world revolves around Sun people. This behaviour is bound to alienate some, but Sun people do just fine on their own, and have the determination and strength of will to get their way. At their best they can be courageous and loyal, and at their worst they can be pompous and megalomaniacal. They also have a deep sense of avarice, and wilfully use their charm and manipulative skills to get what they want. You don’t have to worry about secretly getting on the bad side of a Sun person, though, if they have a problem, they’ll be the first to let you know.

The Moons Realm is expressed in the primordial, the origin of life, the beginning of the world. Those of this sign are known as those of the Hidden Potential, for they have a great amount of potency and power, but unlike the equally powerful Sun or Planet people, the Moons people are far less likely to abuse their power. They are compassionate and good listeners, tactful with their words and reserved with their personal opinions. They make a great show of being there for others, but their genuine concern is a carefully constructed façade to hide them away from all those they aim to help. The last thing a Moons person wants is the favour returned. They have a great deal of difficulty being honest with themselves, and tend to let themselves be bullied and pushed around by stronger individuals. If given the chance, these people more than any other can unlock a great deal of wisdom, power and magic that would impress even the notoriously powerful.

The Realm of Light is one of celestial enlightenment. These individuals spend their lives searching for the truth about life, the universe and Gods. The Faithful want everything to be laid out bare and plain for all to see, for a final answer to solve all the riddles in the world. They tend to be far-sighted and observant, but they often over-simplify things and get too caught up in schematics to see the whole picture. Of course, in their way, Light people are selfless and giving. For all their pushy dogmatism and righteousness, they honestly believe they are doing it for the good and salvation of the people around them. They honestly do strive to make the world a better place; they just tend to get a little egotistical and opinionated and refuse to consider the possibility that their way isn’t everyone’s way. One thing to note is that they all tend to have exceptional luck. They have an innate sense of being in the right place at the right time, more than any exceptional skill that puts them above the rest of the pack. Things generally seem to go their way, and this only helps to reconfirm all their strong beliefs. 

The Realm of Dark is one of dreams, inversion, balance and introspection. The Dreamers are as withdrawn from the bustle of the world as the Light people are struggling to be a part of it. These people are complex and deep, and spend much of their time panning out alternatives – regardless of whether or not they’re viable. Dark people have a great capacity to unravel the mysteries of the world, finding solutions and answers where many others have failed. But drawing so far inwards to better understand the natures of the cosmic and the self draws them farther and farther away from life and society leaving them distant, selfish, and apathetic. Because of their lack of personal involvement in disputes they make fantastic judges as they are completely impartial but also without the capacity for sympathy or compassion for those involved. Also in contrast to their Light counterparts, the Dark have terrible luck. If things are left to chance, chances are they will go wrong, and when they do it will be spectacular. 

The Realm of Earth is the present, here and now, and able to be touched with the hands. The Practical Earth people are those that physically tend to have good health, strength and efficiency. Not only do they work hard, they work well. Exerting themselves and reaping results for what they have sewn keep them happy and balanced. While they can be stubborn, defensive and gluttonous, these aspects are all part and parcel with their immaculate work ethic. At times they become too wrapped up in the rewards and gains of their labour losing sight of the bigger picture, or neglecting to emotionally connect. Still, they care deeply, and are extremely protective of those they love. They display good self control and patience, but can at times be a little dense. To the Earth person building a good home and keeping loved ones secure is paramount. 

The Water Realm is one of deep and ancient power of self. The control of the emotions is a never-ending battle for these individuals. They have a great affinity for people, and being with their peers is of great importance to them. They are often under-estimated because of their obvious concern and care for loved ones. They should never be underestimated though, as their deep understanding and knowledge of those around them, arms them with the best retorts when pressed into confrontation. Actually forcing them into confrontation is much harder than it seems for those so outwardly sweet, but they will worm their way out of a direct face to face at almost any cost. They are the Empathetic.

The Realm of Fire is one of beginnings, impetus, instigation and spark. Called the Instigators, the Fire people are brilliant at starting off chain reactions. They like to plant the seed, but not stick around to tend it or do all the work. While their ideas are often very appealing, they tend to not be the most practical people, expecting things to work on merit of concept alone, disregarding the hard work that would put their concepts into working order. They tend to get worked up easily, passionate and excitable in most situations. They have great amounts of vigour and driving power, but tend to have a fiery temper and lack patience and balance. They charge forward, calling for attention and confirmation to validate themselves.  

The Realm of Air encompasses the art of creation and invention, and its inhabitants include some of the most original thinkers to see the world. They need to express themselves, and often feel the frustrating lack of skills to accurately display what they mean. They are great storytellers and entertainers, and are generally easy to get along with. The Air Children do have a tendency to lose focus often becoming partial, jaded, judgmental or out of touch as they become obsessed with things in their own personal sphere. They sometimes need a harsh readjustment that may seem to affront them at the time, but that will eventually be well appreciated, as the Air strive for a deeper understanding of the world and its inhabitants.

What kind of gender ideology exists in Tirivahn?

The Tirivahni are a naturally androgynous race of people, so they do not operate on the same gender spectrum as humans do. For better comprehension as a human reader learning about a very alien, vastly different race of people, human terminology has been used to bridge the gap.  If Tirivahni had evolved on Earth they would be gender-inclusive and accepting of all gender identities such as agender, demiboy, bigender, etcetera. However, Tirivahni are not humans. There has not been a need to construct and define non-binary terms in Tirivahni society and so they simply use she/her and he/him pronouns regardless of grey area or out-of-spectrum genders. The closest approximation to 'non-binary' that exists within Tirivahni society would be someone who presents femme one day and masculine the next. These people are referred to as Mutables.

While certain things may be more likely of certain sexes due to physical capabilities, there are no toxic expectations of gender archetypes. Instead, there are more expectations or stereotypes (both bad and good) placed on the different beasts a Tirivahni will one day grow into.

Gender does not reflect physical reproductive organs or secondary traits. For example, if your Tirivahni has breasts, they may still use he/him pronouns. To elaborate, it is important to know that Tirivahni as a race would not question someone with sexed body parts using different pronouns then those assigned at birth. A Tirivahni would also not scoff, raise a questioning brow, or otherwise call out someone for frequently switching between pronouns. Shifting pronouns are commonplace in Tirivahn and mentally making the switch on how you refer to your peers is seamless.

Examples: 
  • Farowyn was sexed intersex at birth. Farowyn uses he/him pronouns and is therefore male. 
  • Smaeby was sexed female at birth. Smaeby switches between she/her and he/him pronouns and is therefore mutable.
  • Tesha was sexed female at birth. Tesha uses she/her pronouns and is therefore female.

Below is a breakdown of the gender archetypes. Regardless of Elemental Prime, you can still have a different “elemental” gender archetype you belong to.
Planet
​Suzaovoiz (Male): 
• Austere
• Uncompromising
• Demanding
• Pragmatic
• Cautious
• Ambitious
Suzaoavoi (Female): 
• Commanding
• Decisive
• Charismatic
• Planning
• Controlled
• Visionary
SUN
​Daevoiz (Male): 
• Seductive
• Compelling
• Convincing
• Zealous
• Driven
• Conniving
​Daeavoi (Female):
• Charming
• Luminous
• Convincing
• Egotistical
• Sure
• Gregarious
MOONS
​Ellervoiz (Male): 
• Shy
• Contemplative
• Intuitive
• Overthinker
• Fearful
• Gentle
Elleravoi (Female): 
• Retiring
• Wise
• Intuitive
• Nostalgic
• Oscillating
• Sensitive
LIGHT
​Vilvoiz (Male):
• Naive
• Trusting
• Gullible
• Hopeful
• Attention-Seeking
• Easily-led
​Vilavoi (Female):
• Cheerful
• Courageous
• Innocent
• Optimistic
• Helpful
• Faithful
DARK
​Lofvoiz (Male):
• Wallflower
• Antisocial
• Self-contented
• Introspective
• Pessimistic
• Suspicious
​Loffavoi (Female):
• Mysterious
• Isolated
• Remote
• Secretive
• Morose
• Untrusting
AIR
​Arivoiz (Male):
• Innovative
• Engaging
• Problem-Solver
• Friendly
• Gossip
• Anarchist
​Ariavoi (Female):
• Inspired
• Talkative
• Creative
• Sociable
• Flippant
• Unreliable
FIRE
​Ehivoiz (Male): 
• Promiscuous
• Defensive
• Antagonistic
• Impatient
• Jealous
• Generous
​Ehiavoi (Female):
• Flirty
• Competitive
• Physical
• Restless
• Impetuous
• Sexual
WATER
​Arethvoiz (Male):
• Expressive
• Emotional
• Anxious
• Needy
• Empathic
• Honest
​Arethavoi (Female): 
• Fickle
• Deep-feeling
• Temperamental
• Sensitive
• Compassionate
• Supportive
earth
​Kivarvoiz (Male): 
• Protective
• Decisive
• Predictable 
• Stable
• Hardworking
• Proud
​Kivaravoi (Female):
• Overprotective
• Nurturing
• Strong-willed
• Stagnant
• Diligent
• Controlling

What about sexual and romantic identity in Tirivahn? ​

All Tirivahni, with very few exceptions, will experience romantic and sexual attraction for other genders in varying shades of grey. A Tirivahni individual may be predominantly attracted to one gender romantically and sexually, but there will always be an exception to their personal rules of attraction.

The only exception to how the Tirivahni experience attraction is in the case of two specific beasts. Tirivahni who are exclusively straight (meaning that they are only romantically and sexually attracted to those with parts sexed differently than their own) will become an Ida (the rabbit). On the flip side, if a Tirivahni is strictly a homosexual (they are only romantically or sexually attracted to those with parts that have been sexed the same as their own) will become an Apec (the eagle). 

How do Tirivahni reproduce?

The Tirivahni as a race are not overly fertile people. Those who were born male only have a single teste, while those who were born female have a single ovary. With how narrow and small female bodies are (as their hips have a hard time expanding for child birth), it is quite difficult to successfully carry a child to term. Deciding to have a child in Tirivahn is not a decision made lightly. Not only do you need to ensure that you have the resources to care for the child, but you also have to make sure you have the connections to guarantee future employment for any children you do have. Having large immediate families is incredibly uncommon. Many Tirivahni are lucky to have a single child, as infant mortality rates are quite high. Potential mothers also have a high risk of complications resulting in death. Twins are incredibly rare, and oftentimes one of the twins or mother will pass away due to complications. 

It takes about 8 months to carry a child to full term, and the recovery time for a woman after giving birth is upwards of a year. 

Luckily adoption is very prevalent in Tirivahn, so if you are a same-sex couple or if one wishes to avoid the risks of carrying a child there are other options available. Adoption is seen as being of equal worth compared to having biological children. At the end of the day, Tirivahni consider continuing a family tree and adding variety to the bloodlines more important than maintaining a pure bloodline.

How do family units work in Tirivahn?

​There are two different types of family relationships for Tirivahni adults. The two types are known as a Pedhouny and a Leithny.

Pedhounys are union contracts to establish alliances and social order. Houses fuse resources (including land, material resources, and social standing) to create stability. These households become responsible for their dependents (among the poor this is typically their children and elders; among the upper classes this can also include servants, villagers, or students). These matches must be compatible in temperament, such as friends, business partners, or romantic matches.

Leithnys are unions of experience, where two to three souls are bound together in a devotion ceremony. Their property is not transferred, but they are bound together for interests of safety, health, love, travel, and sexuality.

You can have a Pedhouny and a Leithny with separate people, or you can share a Pedhouny and Leithny with the same person. It is more common to have a separate Pedhouny and Leithny. It is also expected that Pedhounys will raise children together, either by adopting their own or siring/birthing together. Sometimes a member of the Pedhouny can bring in their Leithny connection to birth or sire a child for them. Children conceived and birthed this way belong to the Pedouny’s household.

What sort of social positions are there? Any unique titles?

​Here are the different titles and what they mean/earth equivalent. 

^ = “Masculine” and + = “Feminine” where applicable. 
​Honourific - Cal (used before proper names, gods, holy places, etc)
Emperor - Sudos
Empress - Sudosi
Prince - Vand (siblings of the Emperor/Empress)
Princess - Vanda (siblings of the Emperor/Empress)
Prince - Vir (children of the Emperor/Empress)
Princess - Vira (children of the Emperor/Empress)
Crown Prince - Tece Vir (heir)
Crown Princess - Tece Vira (heir)
Consort ^ - Mekel
Consort + - Meke
Duke - Fin
Duchess - Fina
Earl - Mern
Earless - Merne
Viscount - Vantac
Viscountess - Vanta
Count - Cerl
Countess - Cerle

Baron - Taner
Baroness - Tane
​​Founder ^ - (large souled Tirivahni; soldier of Tirivahni army)
Founderli + - (large souled Tirivahni; soldier of Tirivahni army)
Lord - Temer
Lady - Teme
Master - Mer
Mistress - Mere
Master (Dom) - Hacen ^/ Hace +
Mister (married) - Mos
Missus (married) - Mosi
Mister (leithny) - Nen
Missus (leithny) - Nena
Mister - Sor (polite); Bor (friendly)
Missus - Soa (polite); Boa (friendly)
Young Mister - Libor
Miss - Liboa
Servant - Vos^/Vosa +
Servant (Sub)/ Slave - Sun ^/ Suni +
Friend - Maskal ^/ Maskai +

What types of magic are available to the Tirivahni? ​

​There are two different sources of magic within the world of Ul-Zaorith, which the Tirivahni call home. Huskline is potential, possibility, and choice. It exists in the spaces between, far more plentiful than its Manna Weave counterparts, yet each thread is as delicate as spider’s web. Manna Weave, on the other hand, is reality, action, and matter. A river of its current runs through every object and being for as long as they live. Either of these forces can be harnessed through a combination of willpower and channeling their energy through the body, though the effects of each vary depending on what formulas are enacted. 

There are two different types of magic in Ul-Zaorith which are further broken down into categories. Intrinsic Magics are those that don’t require formulas to use. Anyone, even those with less sensitivity to Huskline and Manna Weave, can learn them through practice and skill. Casting Magics require channeling, greater supplies of energy to use. While some have a natural talent most formulas, especially those more advanced, require careful study and memorization, as well as materials from both the physical and metaphysical worlds. 

Intrinsic Magics include: 

1. Perception = the ability to read the surrounding world, including body language, animal behaviour, and natural phenomena. 
2. Manipulation = the ability to coerce other beings, usually by successfully reading their desires/needs. 
3. Luck = the ability to use twists of fate to one’s advantage, especially to redirect repercussions or diffuse potential misfortunes.
4. Metaphysics = the ability to read other layers of reality, including auras, other Realms and their gates, non-physical energies including ghosts, and the Manna Weave and/or Huskline.
5. Prophecy = the ability to follow Manna Weave or Huskline through time to see what came before and what is likely to come after. 
6. Channelling = the ability to feel magic and to channel it through the body, both defensively, and actively to control casting. 
7. Charisma = the ability to attract support and affection from those around you, often to inspire confidence or loyalty. 
8. Fortune Telling = the ability to use established systems (such as cards, stones, or augury) to read the patterns of luck or guide actions towards desirable outcomes. 
9. Mind Speech = the ability to communicate without speech, using emotion, imagery, memory, and intent.
10. Familiars = the ability to tame and communicate with beasts of the world; some become so well-connected that they can share their senses with their familiars.

Casting Magics Include: 

1. Rune Work = the art of writing any one of a set of established sigils that emit effects, so long as a user channels their own energy into them. If damaged they cease to work. They will continue to siphon energy from their host until de-activated.
2. Illusions = the art of tricking the six senses to perceive “possible” things that do not exist in the Manna Weave.
3. Conjuring = the art of bending space to move objects around. It is said that the strongest conjurers can even bend time to some extent as well.
4. Esoterics = the art of transferring energy from one source to another, used in healing, physical manipulation, resurrection, and limited control of organisms. 
5. Divinations = the art of using the energy of thought to affect others for communication, influence, delving for information, and even overriding another’s senses or memories.
6. Charm Work = the art of weaving magic into a physical trinket so that it transfers effects onto its wearer without the need for sustained casting. There is a limit to how many an individual can wear before illness sets in.
7. Spell Casting = the art of reforming raw Manna Weave to serve a specific purpose. These magics tend to be brief and direct, usually requiring a specific target to be effective.
8. Summoning = the art of pulling creatures from one of the other twenty Realms of existence to do the caster’s bidding. More powerful casters can bind these creatures into their service, and even begin to enhance them with summoning magics.
9. Enchantments = the art of latching Manna Weave onto another existing source (such as a person or object) to alter or enhance its latent properties. These magics tend to be reversible, or to fade over time.
10. Alchemy = the art of mixing ingredients that possess inherent magical properties in order to create new effects on the subject they are used upon. They tend to last until digested by the body. Some rarer applications can be applied to inanimate subjects.

What is the clothing like in Tirivahn?

​There are no pants in Tirivahn! Both genders wear skirts - male skirts are sleeker and are made with straighter lines, while female skirts are more voluminous and often use hoops for structure. Work clothes, which are akin to kilts, are a more casual/rustic option. Those who identify as femme will often wear bloomers for casual wear while those who identify as masculine will wear kilts. Court fashion consists of longer sleeves and skirts skirts with more embellishments or detail, utilizing fancier patterns and fabrics. Lower classes don’t get to go to court, but occasionally they will wear court fashions at formal events.

A lot of the clothes crafted in Tirivahn are made from wool, silk, and linen.  The Tirivahni place so much emphasis on the natural world that they don’t have any synthetic fabric - everything is a natural fiber.  Some materials are more elastic, which they use on pantyhose and gloves, but they are made from Alchemical materials instead of synthetics.


Tartan patterns are used quite commonly in Tirivahn and often identify different military formations/uniforms. Specific color combinations and patterns were given to certain groups during Tirivahn’s revolution. Those family lines today still have those tartan patterns, which they view as badges of honor.  The most well known pattern is, of course, the Royal Tartan, a specific shade of forest green and cold purple. It’s considered rude and bad form to wear forest green and cold purple together if you do not belong to the royal family. 

Fashion goes through “seasons,” and there are no connotations for gender regarding colors.  However, pastels and paler colors are considered more formal.  Darker colors are more utilitarian because they’re harder to see stains on (so for work, travel, etc).  Either gender can wear any color - though many Tirivahni pick the colour of their attire with their own hair and eye colour in mind. Your Elemental Prime can also influence your colour choices:

In fashion, the nine elements are represented by the following colours:

Planet - orange/bronze
Sun - gold/yellow
Moons - silver/grey
Earth - green
Air - purple
Water - blue
Fire - red
Light - white
Dark - black

Tirivahni will often choose to wear these colours as a statement, providing information to outsiders about an individual’s temperament or to broadcast a specific image of themself and how they want the world to perceive them. Clothing colour is often, but not always, an intentional choice.

Waist cinchers and corsets are used for both genders in different ways, and are meant to be used as support.  For someone who has breasts, they will often use a brazier, but corsets are also often worn to protect organs.  Of course, vanity is also involved here - both male and female Tirivahni appear more elegant when their hip and waist ratio is exaggerated.  There are some cinchers and corsets that are less tightly waisted, and some that offer a more extreme effect. For those that are breasts, the corsets go over the chest as well, but there are some that go under the breast with a loose blouse. Those who lack breasts or are more masculine will wear cumberbuns and waist cincher. 

When doing more outdoorsy activities you will often find Tirivahni choosing boots, and shoes for when inside.  Footwear that is open below the ankle is considered “indoor” footwear.  You have to keep those stockings clean!  Heels are specifically for looking taller. Some Tirivahni consider the use of heels to be flamboyant, and believe it to be a very impractical type of footwear.  A Tirivahni might wear heels for a date or interview or the bedroom, but not for traveling or other everyday activities.

Makeup is something all genders wear. Wearing makeup is typically for going to court, but it’s become more socially acceptable to wear it outside of that situation - in parties or festivals.  The colors are based on your outfit, so a Tirivahni would match their makeup to their clothes. Also, hair length has no connection to gender presentation - longer hair is considered more elegant, while shorter hair is considered more practical. 

What do Tirivahni eat?

​Tirivahn was occupied for about 700 years, and during that time two cultures occupied them, influencing their cuisine. The Suoro (a race that evolved from cats and look quite elvish) introduced the concept of Elemental Dining where a High Tea is presented with nine different flavours representing each of the elements; sweet (light), savory/umame (planet), bitter (dark), sour (moons), spicy (fire), effervescent (air), salty (water), earthy/woody (earth), and tangy (sun). This type of spread is typically reserved for fancy events. Normally, a Tirivahn’s palette is more inclined towards subtle flavours, but they do have quite a sweet tooth. As such, Tirivahni do pastries very well!  Sweet and savory pastries are a staple for most meals, and Tirivahni bakers specialize in flaky doughy treats. They love meat buns, flaky fruity pastries, fish pastries, and hand pies. Pastas are something that was adopted by the Tirivahni, introduced by the Speritanian people (a race that evolved from bears that are incredibly strong). 

Even though the Tirivahni are shifters who can turn into beasts, food animals exist in Tirivahn! Pigs and fish are primarily eaten for protein, and they do not typically eat cows due to milk having so many purposes.  No matter what animal it is, Tirivahni offer prayers of thanks to the animal for providing its energy and life force.  Every part of it must be used. Being supremely superstitious, if a Tirivahni receive a bad omen when hunting, a Tirivahni will stop the hunt. Meat is always a small portion of a larger meal. Tirivahni meals should be mostly made with a focus on vegetables and grains.

Krealla is a favourite among many Tirivahni. They are twisted buttery pastries with cinnamon sugar, tied in a small knot, are roughly fist sized, and are about 2-3 inches tall.  They are commonly had with tea, as a side treat with breakfast, and very common at festivals!

Meals tend to be several smaller dishes instead of one giant meal, and it is typical to eat with coworkers or family.  One does not have to eat anything specific.  Depending on a Tirivahni’s animal form, they may be averse to certain foods, but they also might have an affinity for something similar to what their animal form likes - Tirivahni typically modify their diet to match their beast form once discovered. 

Tirivahn does not have much in the way of tea. They have red tea and white tea which naturally occur in Tirivahn, while yellow tea is imported. Red tea tastes like coffee, with a strong, slightly acidic woody taste.  It possesses a deep golden-red color, like rooibos or hibiscus tea and is generally had in the morning or in order to fortify, and is generally blended with citrus. White tea is lighter, used as a digestive, and has a grassy, citrusy flavour.  It is typically had after a meal to help the stomach settle.  It is good if you’re recovering from illness or getting sick. Yellow tea is brought in from the country of Bodove (populated by the Bodovidan people, which are similar to cat and dog people), and is an herbal tea, made from flowers, and has flavour similar to honeybush.

Alcohol is typically used for cooking - sauces, preservation, and as an aperitif with a meal for a digestive, or for medicinal use.  Tirivahni do not process alcohol well, and are severe lightweights!  Their alcohol is rather weak - a 4% alcoholic content is considered normal.  Anything higher than that would be diluted or cooked off.  No hard liquor is used in Tirivahn, as it would make them very sick.  The consumption of alcohol is very much a social thing, but it’s expected that if you are drinking out with your friends that you will know when to stop. There arel drinking age restrictions in Tirivahn, but younger members of the community are encouraged not to drink outside of special occasions. Juice is often only consumed by children, but can be used as a mixer or chaser by adults.

If you can’t finish your food, all that’s leftover is passed down to those in need. Tirivahn has a no-waste policy, and anything that cannot be eaten safely is composted to grow more food with.

What is the land that the Tirivahni call home like?

Tirivahn is a verdant country, positioned more northerly (similar to Ireland in latitude). They have four seasons, but they do have a longer winter and spring season than they do summer. There’s a lot of forest, as Tirivahni prize the natural world, and so they incorporate natural world structure into their cities. Tirivahn has coasts along the north side, with chalky and pebbly beaches. In the central region, there are more fields and meadows than mountains. Though, when we say “mountains” they are much more similar to incredibly large, rolling hills. 

Of the 21 realms that exist in Ul-Zaorith, they often overlap in Tirivahn, making the land magically very potent as well as its people. The flora and fauna are affected by the shifts in magic and realms - lots of creatures are laced with latent magical potential, the animals often travel through realms.  Throughout the year, some of the animals are on the Earth realm for some of the year (the Tece), and there are doorways to a lot more territory than what is always visible.

The Greos are a separate branch of Tirivahni culture. The Greos are nomads who live in the natural world rather than cities - the forests are their homes, and they often live in caravans and travel all over the country. It’s far more common for Greos to forage than it is for them to farm (the Greos need to be able to move camp at the drop of a hat), while city-dwellers are big on sustainable agriculture. 

What can I expect from a Tirivahni as a companion?

​Tirivahni are Realm travellers by nature so they are typically curious and adventurous. While they are eager to learn about other cultures they also strongly hold on to their own beliefs about balance between society and nature. They would make good companions for beginners, people looking to hone their magic skills, and those seeking to have their ideas about culture and gender challenged. 

Please note that all The Dragon's Library Encyclopedia entries are based on personal UPG and may not reflect yours.
Tirivahni are exclusive to The Dragon's Library, and specifically the conjurer Astra.
May your water be sweet and your laughter be light.
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